<The Breath of the Sea>, 2014 <Ripplecast>, 2009 <Ripplecast>, 2009
<Ripplecast)>, 2008 <Cromaflow>, 2008 <Moons Over You>, 2008
<Illumination>, 2007 <Cross_Being:Dancer(Spinning Screen)>, 2008 <Layered Time>, 2007
<The Spinning Screen_Version 2> <Where's Waldo?>, 2007 <Flora Electronica>, 2007
<NumberOrchestra>, 2006 <Tiltable Maps>, 2006 <Cross_Being_Dancers(Spinning Screen)>, 2004
<Cross-Being_Todd (Tilting Table)>, 2004 <A BeadBall Table>,2004 Virtual Flesh, 2003
<PingPong>, 2003
 
Where's Waldo?
interactive video installation, 2007
 
cowork with Hyungsin Kim, Gaurav Gupta, Ali Mazalek
 
mWiiremotes, video projector, computer running MAX / JITTER
 
Beneath is a video piece created with real-time image processing in Jitter. The WiiRemote controls a flashlight or magnifying lens that viewers can use to expose portions of the image hidden beneath a black top layer. Depending on the images hidden beneath the dark layer, the revealing experience can evoke emotional responses from viewers, e.g. a sense of fear or guilt, similar to the perspective provided by the camera eye in films such as Hitchcock's Rear Window (1954). Based on this concept, yet with a more playful intent, we also allow users to examine a Where is Waldo? illustration by Martin Handford through a collaborative revealing process. Waldo illustrations usually engage viewers in the process of finding a small and hidden Waldo amongst crowds of people. Three interactors, each holding their own WiiRemote, can collaboratively search for Waldo on the projected image, as if they were searching for a lost friend in a dark place. In fact, this experience of finding Waldo could become a form of game-play in the sense that it encourages interactors to be the first to find Waldo. Yet we are more interested in collaboration, and instead encourage viewers to help each other in finding Waldo